Stroke patterns 12-1 and 12-2 on the following pages are, as written, for Full Pivot Strokes. From those Patterns, Short Stroke and Putting Patterns should be drawn, so a player has only one Pattern to learn. That is, simply reduce or omit certain actions as needed, in the following order of preference - or in combinations - as gives gradual variation between maximum and minimum range:
Power Accumulators
Lag Pressure
Release Interval
Pivot
Arm Motion
Release Motions
Those steps must only shorten, not change 6-B-3-0. Keep ALL Full and Short Stroke alignments and paths identical. Chips and Putts are merely miniaturized - not altered. And each must have its own Total Motion (3-0). (Study 2-M-2 and 2-N.)
What are your thoughts on this "order of preference" (bold by me)?
I see a divide between 1,2,3 and 4,5, 6 personally. But Ill take a crack at it working from the practical application angle rather than the intellectual.
This is a TGM way of thinking , a hierarchy of Power Regulation via conscious Machine Adjustments. A way of metering power (lag pressure as the feel associated with the rate of acceleration). A way of smoothing out the transition from Putt to Drive.
1. Number of horses available. It being better to operate within a smaller range of available power to facilitate the precise application of power.
2. Speedometer for acceleration metering, operator feedback.
3. Gear box? Hey every analogy sucks right? It relates to power though , shorter release interval being more powerful and vice versa. With implications to ball flight too.
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4. Zone 1.
5. Zone 2.
6. Zone 3.
If you ever get a lesson from Lynn or any other TGM type teacher for that matter this line of thinking will come into play , early. You build, build , build. Putt , chip , pitch....etc One accumulator , two, three maybe even four. Lag Pressure . Zone 1,2,3 as required.... only. Wouldn't this order hold when throwing a ball? Or darts if you imagine the dart board moving further and further away.
I see a divide between 1,2,3 and 4,5, 6 personally. But Ill take a crack at it working from the practical application angle rather than the intellectual.
This is a TGM way of thinking , a hierarchy of Power Regulation via conscious Machine Adjustments. A way of metering power (lag pressure as the feel associated with the rate of acceleration). A way of smoothing out the transition from Putt to Drive.
1. Number of horses available. It being better to operate within a smaller range of available power to facilitate the precise application of power.
2. Speedometer for acceleration metering, operator feedback.
3. Gear box? Hey every analogy sucks right? It relates to power though , shorter release interval being more powerful and vice versa. With implications to ball flight too.
---------------------------------------------
4. Zone 1.
5. Zone 2.
6. Zone 3.
If you ever get a lesson from Lynn or any other TGM type teacher for that matter this line of thinking will come into play , early. You build, build , build. Putt , chip , pitch....etc One accumulator , two, three maybe even four. Lag Pressure . Zone 1,2,3 as required.... only. Wouldn't this order hold when throwing a ball? Or darts if you imagine the dart board moving further and further away.
I understand why Power Accumulators should come first. A rough preselection of power that gives a certain range of possible distances for the shot you’re about to make. One accumulator = short distance, two accumulators = medium distance, three accumulators = long distance, four accumulators (in case you want to use that) = exceptional distance.
I also understand why Lag Pressure would be second. Sensing the Lag Pressure to meter acceleration. One of Homer’s key concepts.
I am not so sure about Release Interval. Are we talking about the difference between Full Sweep, Random Sweep and Snap Release here? Of course that will effect shot distance. You might want to go for Automatic Snap Release on Full Shots, but you'll almost certainly employ Full Sweep Release on Putts and Chip Shots. But other than that, I find it rather difficult to precisely regulate shot distance by adjusting the Release Interval.
Pivot and Arm Motion are ranked fourth and fifth. Surprisingly low. Is the idea here that, preferably, you should use the same amount of Pivot and the same amount of Arm Motion for various distances (and only vary Power Accumulators, Lag Pressure and Release Interval), rather than shorten the Pivot or shorten the Arm Motion? So, for example, for Pitch Shots of various lengths you would always use the same amount of Pivot and the same Arm Motion, say a Standard Pivot and a Punch Stroke to Right Forearm level to the ground (and not a shorter arm motion for the shorter pitch shots and a longer arm motion for the longer pitch shots)?
What does Release Motions (# 6) refer to? Is this about the difference between Line and Circle Delivery Paths?
I understand why Power Accumulators should come first. A rough preselection of power that gives a certain range of possible distances for the shot you’re about to make. One accumulator = short distance, two accumulators = medium distance, three accumulators = long distance, four accumulators (in case you want to use that) = exceptional distance.
I also understand why Lag Pressure would be second. Sensing the Lag Pressure to meter acceleration. One of Homer’s key concepts.
I am not so sure about Release Interval. Are we talking about the difference between Full Sweep, Random Sweep and Snap Release here? Of course that will effect shot distance. You might want to go for Automatic Snap Release on Full Shots, but you'll almost certainly employ Full Sweep Release on Putts and Chip Shots. But other than that, I find it rather difficult to precisely regulate shot distance by adjusting the Release Interval.
Pivot and Arm Motion are ranked fourth and fifth. Surprisingly low. Is the idea here that, preferably, you should use the same amount of Pivot and the same amount of Arm Motion for various distances (and only vary Power Accumulators, Lag Pressure and Release Interval), rather than shorten the Pivot or shorten the Arm Motion? So, for example, for Pitch Shots of various lengths you would always use the same amount of Pivot and the same Arm Motion, say a Standard Pivot and a Punch Stroke to Right Forearm level to the ground (and not a shorter arm motion for the shorter pitch shots and a longer arm motion for the longer pitch shots)?
What does Release Motions (# 6) refer to? Is this about the difference between Line and Circle Delivery Paths?
Release interval can be adjusted precisely by moving the aiming point, and can meter out power accordingly. very valuable for a less than full 'long game' shot, and for a maximum power shot
distance regulation should be found by personal experimentation employing any of these options in combination or singly in various situations.
the point is, there are SOOOOOO many options for regulating distance, homer is giving us a systematic conscious way of going about it, just like the stroke pattern concept.
watchout for too much arm motion, jabby muscular effort trying to sense lag loading in both directions when metering out short shots, or long shots for that matter.